• James Hewlett

Maximum Apocalypse


I’m going to keep it really brief today as I don’t have long before I need to shoot off out again and I want to get a layer of paint on the minis I’m painting before I have to go.

I’m heading down to Christchurch again soon to have dinner with my mum and Paul for her 66th birthday. From there I’ll be turning around and going straight into town to meet Wez and see Avengers at 10:30. By the time I’m home from that the NFL draft will be on so I’ll probably watch a bit of that too. Phew, I’m actually getting tired thinking about it!

I don’t want to go without a post today though so I’m going to talk a little bit about the game we picked up in London at the weekend, Maximum Apocalypse. This board game was on kickstarter last year and somehow pasted me by, I’m sure I would have been interested in it had I seen it. Despite it’s relatively small and unassuming box something about it jumped off the shelf for both Sara and I and after a quick look at the description on the back we went ahead and picked up not just the core game but the small expansion that also was available, though it’s worth noting that we pretty much only did that because it seemed to be highly influenced by Pacific Rim and other kaiju stuff which we both love.

As I write this actually the first deluxe expansion has just finished on kickstarter, after playing the game a couple of times we were into it more than enough to back that too.

Maximum Apocalypse is a survival horror game that plays over a series of scenarios but unlike legacy games these are all infinitely replayable. The map board is made up of a number of different tiles, the scenario will tell you which tiles to use but then they are shuffled and laid out by the players face down at random. Exploring the map and discovering locations is key to the game as you will need to loot certain location tiles in order to gain the equipment, resources or other specific items in order to complete the scenario.

You have a choice of different characters each with a unique deck of items and actions, all really well illustrated, I had to check as the art reminded me of a mix of the comic book artists Rob Guillory from Chew and Ryan Ottley from Invincible. It was neither but the artist is very good.

There are multiple monster decks that are used to slow you down or kill you outright. You start with zombies but there are also robots, mutants and other problematic things out to get you.

You could play any of the scenarios at any point, they all have a difficulty rating, but we’re working through them numerically as they seem to be following a loose story. That might just be us though. The game is simple enough and has enough versatility that you could make up your own scenarios and objectives without any problem what so ever.

This is a really fun game and has the right balance between easy to learn and difficult to master. The intro mission was challenging enough to not be a cake walk but also let us get to grips with the mechanics, that was listed as very easy. The second mission was ‘easy’ but kicked our ass on the first play through and still only one of us survived to beat the scenario on our second play.

It was really enjoyable at all times though, even when swarmed by zombies. I would definitely recommend it even to people who don’t usually play a lot of games. It has a fairly compact size to it too and doesn’t require a massive tabletop, the box especially impressed me, there is no wasted space, it is exactly the size it needs to be. That said, one of the kickstarter stretch goals for the upcoming expansion was a bigger box allowing you to combine all the components into one box, very handy!

Right, I’ve got to hustle. No time to waste this evening. Be sure to come back tomorrow for my thoughts on Avengers: Infinity War. I don’t know if I’ll be doing spoiler talk or not yet but I’ll be sure to say so at the top of the post! Later.

#boardgames #hobbies #entertainment #marriedlife #family #friends #movies #nightlife

©2017 by James Hewlett.